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19 commits

Author SHA1 Message Date
5e441886c0 Add anonymous functions 2022-09-28 14:56:31 +09:00
7b756ad092 Update README, bump version 2022-09-13 19:34:34 +09:00
16d0bb8d7a Fix LuaJIT compatibility 2021-12-11 01:38:18 +01:00
04c6683de8 Proper checkpointing of mutable values 2021-12-06 18:34:58 +01:00
0f89307d5f Cache read values in local state, handle mutable variables properly 2021-12-02 23:57:25 +01:00
f2e74c94c9 Changed a few things
* Integrated # and ~ decorators into the expression system. Created associated operators.
* # and ~ decorators only affect their current line. That's more useful...
* Fix our priority system to evaluate left-to-right instead of right-to-left (if there was a reason why I did it this way initially, I don't remember it so ¯\_(ツ)_/¯)
* a lotta internal changes

Various other small adjustments, see the diff of REFERENCE.md for details.
2021-11-28 01:43:54 +01:00
7433d27da5 Don't expose private event fields to user in choices 2021-11-27 13:10:36 +01:00
7105b445ef Handle events in text interpolation; capture text events in choice lines; improve test script 2021-11-26 21:26:41 +01:00
d42c35facd Change versioning to separate language/API/save; allow executing blocks directly; add version to game config 2021-06-05 17:19:42 +02:00
61e3143e9e Add alias() to define alias after definition; add frFR language file 2021-06-05 01:30:40 +02:00
64bc85741a Changed a few things
- Bumped to 0.15.0
- Add boot script
- Change variable definition syntax, using a = to distinguish more cleary between identifier and value
- Variables initial values are evaluated on first use instead of at parsing time
- Error on variable redefinition. Means you should make sure to load saves after your scripts.
- Improve string parsing, support for escape codes
- Remove support for number literals with empty decimal part (42. for 42.0) as there's no distinction in Anselme and it conflicts with .function call suffix
- Changed priority of : pair operator
- Add type type, and type annotations to variables and function parameters
- Change Lua function system to use regular Anselme functions
  - Defining a function from Lua is now way simpler and require providing a full Anselme function signature
- Change Anselme function system
  - Dynamic dispatch, based on arity, type annotation and parameter names. Will select the most specific function at runtime.
  - Define way to overload most operators
  - Allow custom type to text formatters
  - Allow assignment to custom functions
  - Index operator ( renamed to ()
  - Functions with parameters each have their own private namespace (scoping ersatz)
  - Internal: "custom"-mode operators now have their own expression AST type instead of cluttering the function system
- Remove static type checker as it is barely useful with new function system. May or may not rewrite one in the future.
- Improve error messages here and there
- Internal: cleaning
2021-06-03 15:29:25 +02:00
17751c5c59 Rename checkpoint variable, add reached variable for checkpoints 2021-04-23 17:39:51 +02:00
0171d92352 Decorator system simplification, removed paragraph decorators, added function decorators 2021-04-23 17:13:39 +02:00
5c3e9d2c5d Preserve tags in choices children 2021-04-12 01:58:10 +02:00
51e8c82181 Improve alias system 2021-04-08 16:34:33 +02:00
b0d7a0bfb5 Check identifier pattern in more cases while parsing 2021-04-08 13:22:26 +02:00
e1b0b17fc6 Remove temporary test script 2021-04-04 20:33:15 +02:00
a6c4eee4b3 Show source file in error messages 2020-09-18 23:59:22 +02:00
b233d7fa1e Rewrite 2020-05-24 20:31:09 +02:00