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Add eventbuffer type
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commit
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10 changed files with 211 additions and 121 deletions
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@ -219,84 +219,95 @@ common = {
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--- event buffer management
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-- i.e. only for text and choice events
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events = {
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--- add a new element to the event buffer
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-- will flush if needed
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-- returns true in case of success
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-- returns nil, err in case of error
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--- add a new element to the last event in the current buffer
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-- will create new event if needed
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append = function(self, state, type, data)
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if state.interpreter.event_capture_stack[type] then
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local r, e = state.interpreter.event_capture_stack[type][#state.interpreter.event_capture_stack[type]](data)
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if not r then return r, e end
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else
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local r, e = self:make_space_for(state, type)
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if not r then return r, e end
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if not state.interpreter.event_buffer then
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state.interpreter.event_type = type
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state.interpreter.event_buffer = {}
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end
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table.insert(state.interpreter.event_buffer, data)
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local buffer = self:current_buffer(state)
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local last = buffer[#buffer]
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if not last or last.type ~= type then
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last = { type = type }
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table.insert(buffer, last)
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end
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return true
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end,
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--- add a new item in the last element (a list of elements) of the event buffer
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-- will flush if needed
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-- will use default or a new list if buffer is empty
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-- returns true in case of success
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-- returns nil, err in case of error
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append_in_last = function(self, state, type, data, default)
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local r, e = self:make_space_for(state, type)
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if not r then return r, e end
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if not state.interpreter.event_buffer then
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r, e = self:append(state, type, default or {})
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if not r then return r, e end
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end
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table.insert(state.interpreter.event_buffer[#state.interpreter.event_buffer], data)
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return true
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table.insert(last, data)
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end,
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--- start capturing events of a certain type
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-- when an event of the type is appended, fn will be called with this event data
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-- and the event will not be added to the event buffer
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-- fn returns nil, err in case of error
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push_capture = function(self, state, type, fn)
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if not state.interpreter.event_capture_stack[type] then
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state.interpreter.event_capture_stack[type] = {}
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end
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table.insert(state.interpreter.event_capture_stack[type], fn)
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--- new events will be collected in this event buffer (any table) until the next pop
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-- this is handled by a stack so nesting is allowed
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push_buffer = function(self, state, buffer)
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table.insert(state.interpreter.event_buffer_stack, buffer)
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end,
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--- stop capturing events of a certain type.
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-- must be called after a push_capture
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-- this is handled by a stack so nested capturing is allowed.
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pop_capture = function(self, state, type)
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table.remove(state.interpreter.event_capture_stack[type])
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if #state.interpreter.event_capture_stack[type] == 0 then
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state.interpreter.event_capture_stack[type] = nil
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end
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-- must be called after a push_buffer
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pop_buffer = function(self, state)
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table.remove(state.interpreter.event_buffer_stack)
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end,
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--- returns the current buffer
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current_buffer = function(self, state)
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return state.interpreter.event_buffer_stack[#state.interpreter.event_buffer_stack]
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end,
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-- flush event buffer if it's neccessary to push an event of the given type
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-- returns true in case of success
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-- returns nil, err in case of error
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make_space_for = function(self, state, type)
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if state.interpreter.event_buffer and state.interpreter.event_type ~= type and not state.interpreter.event_capture_stack[type] then
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return self:flush(state)
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if #state.interpreter.event_buffer_stack == 0 and state.interpreter.current_event and state.interpreter.current_event.type ~= type then -- FIXME useful?
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return self:manual_flush(state)
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end
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return true
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end,
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--- write all the data in a buffer into the current buffer, or to the game is no buffer is currently set
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write_buffer = function(self, state, buffer)
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for _, event in ipairs(buffer) do
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if #state.interpreter.event_buffer_stack == 0 then
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if event.type == "flush" then
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local r, e = self:manual_flush(state)
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if not r then return r, e end
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elseif state.interpreter.current_event then
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if state.interpreter.current_event.type == event.type then
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for _, v in ipairs(event) do
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table.insert(state.interpreter.current_event, v)
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end
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else
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local r, e = self:manual_flush(state)
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if not r then return r, e end
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state.interpreter.current_event = event
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end
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else
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state.interpreter.current_event = event
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end
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else
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local current_buffer = self:current_buffer(state)
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table.insert(current_buffer, event)
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end
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end
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return true
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end,
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--- same as manual_flush but add the flush to the current buffer if one is set instead of directly to the game
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flush = function(self, state)
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if #state.interpreter.event_buffer_stack == 0 then
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return self:manual_flush(state)
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else
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local current_buffer = self:current_buffer(state)
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table.insert(current_buffer, { type = "flush" })
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return true
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end
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end,
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--- flush events and send them to the game if possible
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-- returns true in case of success
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-- returns nil, err in case of error
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flush = function(self, state)
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while state.interpreter.event_buffer do
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local type, buffer = state.interpreter.event_type, state.interpreter.event_buffer
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state.interpreter.event_type = nil
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state.interpreter.event_buffer = nil
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manual_flush = function(self, state)
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while state.interpreter.current_event do
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local event = state.interpreter.current_event
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state.interpreter.current_event = nil
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local type, buffer = event.type, event
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buffer.type = nil
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state.interpreter.skip_choices_until_flush = nil
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-- choice processing
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local choices
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if type == "choice" then
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@ -23,7 +23,7 @@ local function eval(state, exp)
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}
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-- string
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elseif exp.type == "string" then
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local t, e = eval_text(state, exp.value)
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local t, e = eval_text(state, exp.text)
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if not t then return t, e end
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return {
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type = "string",
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@ -32,7 +32,7 @@ local function eval(state, exp)
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-- parentheses
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elseif exp.type == "parentheses" then
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return eval(state, exp.expression)
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-- list parentheses
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-- list defined in brackets
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elseif exp.type == "list_brackets" then
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if exp.expression then
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local v, e = eval(state, exp.expression)
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@ -52,7 +52,7 @@ local function eval(state, exp)
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value = {}
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}
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end
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-- list
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-- list defined using , operator
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elseif exp.type == "list" then
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local flat = flatten_list(exp)
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local l = {}
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@ -65,17 +65,19 @@ local function eval(state, exp)
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type = "list",
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value = l
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}
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-- text: only triggered from choice/text lines
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-- event buffer with from a text line
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elseif exp.type == "text" then
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local currentTags = tags:current(state)
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local l = {}
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events:push_buffer(state, l)
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local current_tags = tags:current(state)
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local v, e = eval_text_callback(state, exp.text, function(text)
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local v2, e2 = events:append(state, "text", { text = text, tags = currentTags })
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if not v2 then return v2, e2 end
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events:append(state, "text", { text = text, tags = current_tags })
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end)
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events:pop_buffer(state)
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if not v then return v, e end
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return {
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type = "nil",
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value = nil
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type = "eventbuffer",
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value = l
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}
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-- assignment
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elseif exp.type == ":=" then
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@ -33,17 +33,38 @@ run_line = function(state, line)
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elseif line.type == "choice" then
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local v, e = events:make_space_for(state, "choice")
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if not v then return v, ("%s; in automatic event flush at %s"):format(e, line.source) end
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local currentTags = tags:current(state)
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local choice_block_state = { tags = currentTags, block = line.child }
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v, e = events:append(state, "choice", { _state = choice_block_state }) -- new choice
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if not v then return v, e end
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events:push_capture(state, "text", function(event)
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local v2, e2 = events:append_in_last(state, "choice", event, { _state = choice_block_state })
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if not v2 then return v2, e2 end
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end)
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v, e = eval(state, line.text)
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events:pop_capture(state, "text")
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if not v then return v, ("%s; at %s"):format(e, line.source) end
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-- convert text events to choices
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if v.type == "eventbuffer" then
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local current_tags = tags:current(state)
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local choice_block_state = { tags = current_tags, block = line.child }
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local final_buffer = {}
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for _, event in ipairs(v.value) do
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if event.type == "text" then
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-- create new choice block if needed
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local last_choice_block = final_buffer[#final_buffer]
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if not last_choice_block or last_choice_block.type ~= "choice" then
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last_choice_block = { type = "choice" }
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table.insert(final_buffer, last_choice_block)
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end
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-- create new choice item in choice block if needed
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local last_choice = last_choice_block[#last_choice_block]
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if not last_choice then
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last_choice = { _state = choice_block_state }
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table.insert(last_choice_block, last_choice)
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end
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-- add text to last choice item
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for _, txt in ipairs(event) do
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table.insert(last_choice, txt)
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end
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else
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table.insert(final_buffer, event)
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end
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end
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v, e = events:write_buffer(state, final_buffer)
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if not v then return v, ("%s; at %s"):format(e, line.source) end
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end
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elseif line.type == "tag" then
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local v, e = eval(state, line.expression)
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if not v then return v, ("%s; at %s"):format(e, line.source) end
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@ -61,6 +82,10 @@ run_line = function(state, line)
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if not v then return v, ("%s; in automatic event flush at %s"):format(e, line.source) end
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v, e = eval(state, line.text)
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if not v then return v, ("%s; at %s"):format(e, line.source) end
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if v.type == "eventbuffer" then
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v, e = events:write_buffer(state, v.value)
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if not v then return v, ("%s; at %s"):format(e, line.source) end
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end
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elseif line.type == "flush_events" then
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local v, e = events:flush(state)
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if not v then return v, ("%s; in event flush at %s"):format(e, line.source) end
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