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Define injections from a game config.ans
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parent
a56e159a7d
commit
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2 changed files with 39 additions and 22 deletions
37
anselme.lua
37
anselme.lua
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@ -6,11 +6,11 @@ local anselme = {
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-- api is incremented a each update which may break Lua API compatibility
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versions = {
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save = 1,
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language = 21,
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api = 4
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language = 22,
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api = 5
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},
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--- version is incremented at each update
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version = 22,
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version = 23,
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--- currently running interpreter
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running = nil
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}
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@ -226,6 +226,8 @@ local vm_mt = {
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-- will load in path, in order:
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-- * config.ans, which will be executed in the "config" namespace and may contains various optional configuration options:
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-- * language: string, built-in language file to load
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-- * inject directory: string, directory that may contain "function start.ans", "checkpoint end.ans", etc. which content will be used to setup
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-- the custom code injection methods like vm:injectfunctionstart
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-- * anselme version: number, version of the anselme language this game was made for
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-- * game version: any, version information of the game. Can be used to perform eventual migration of save with an old version in the main file.
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-- Always included in saved variables.
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@ -246,6 +248,7 @@ local vm_mt = {
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-- get config
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self.game = {
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language = self:eval("config.language"),
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inject_directory = self:eval("config.inject directory"),
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anselme_version = self:eval("config.anselme version"),
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game_version = self:eval("config.game version"),
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main_file = self:eval("config.main file"),
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@ -260,6 +263,16 @@ local vm_mt = {
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local s, e = self:loadlanguage(self.game.language)
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if not s then return s, e end
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end
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-- load injections
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if self.game.inject_directory then
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for _, inject in ipairs{"function start", "function end", "checkpoint start", "checkpoint end"} do
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local f = io.open(path.."/"..self.game.inject_directory.."/"..inject..".ans", "r")
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if f then
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self.state.inject[inject:gsub(" ", "_")] = f:read("*a")
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f:close()
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end
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end
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end
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-- load main file
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if self.game.main_file then
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local s, e = self:loadfile(path.."/"..self.game.main_file..".ans")
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@ -268,7 +281,11 @@ local vm_mt = {
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end
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-- load other files
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for _, item in ipairs(list_directory(path)) do
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if item:match("[^%.]") and item ~= "config.ans" and item ~= self.game.main_file..".ans" then
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if item:match("[^%.]") and
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item ~= "config.ans" and
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(self.game.main_file == nil or item ~= self.game.main_file..".ans") and
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item ~= self.game.inject_directory
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then
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local p = path.."/"..item
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local s, e
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if is_directory(p) then
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@ -356,28 +373,28 @@ local vm_mt = {
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-- can typically be used to define variables for every function like 👁️
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-- return self
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injectfunctionstart = function(self, code)
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self.state.inject.functionstart = code
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self.state.inject.function_start = code
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return self
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end,
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--- same as injectfunctionstart, but inject code at the start of every checkpoint
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-- nil to disable
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-- return self
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injectcheckpointstart = function(self, code)
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self.state.inject.checkpointstart = code
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self.state.inject.checkpoint_start = code
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return self
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end,
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--- same as injectfunctionstart, but inject code at the end of every function
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-- nil to disable
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-- return self
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injectfunctionend = function(self, code)
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self.state.inject.functionend = code
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self.state.inject.function_end = code
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return self
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end,
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--- same as injectfunctionend, but inject code at the end of every checkpoint
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-- nil to disable
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-- return self
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injectcheckpointend = function(self, code)
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self.state.inject.checkpointend = code
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self.state.inject.checkpoint_end = code
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return self
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end,
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@ -575,8 +592,8 @@ return setmetatable(anselme, {
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-- global state
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local state = {
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inject = {
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functionstart = nil, functionend = nil,
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checkpointstart = nil, checkpointend = nil
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function_start = nil, function_end = nil,
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checkpoint_start = nil, checkpoint_end = nil
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},
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feature_flags = {
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["strip trailing spaces"] = true,
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@ -199,13 +199,13 @@ local function parse_line(line, state, namespace)
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table.insert(line.children, 1, { content = ":🔖=()", source = line.source })
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end
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-- custom code injection
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if state.inject.functionstart then
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for i, ll in ipairs(state.inject.functionstart) do
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if state.inject.function_start then
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for i, ll in ipairs(state.inject.function_start) do
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table.insert(line.children, 1+i, ll)
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end
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end
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if state.inject.functionend then
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for _, ll in ipairs(state.inject.functionend) do
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if state.inject.function_end then
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for _, ll in ipairs(state.inject.function_end) do
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table.insert(line.children, ll)
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end
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end
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@ -218,13 +218,13 @@ local function parse_line(line, state, namespace)
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table.insert(line.children, 1, { content = ":🏁=0", source = line.source })
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end
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-- custom code injection
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if state.inject.checkpointstart then
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for i, ll in ipairs(state.inject.checkpointstart) do
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if state.inject.checkpoint_start then
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for i, ll in ipairs(state.inject.checkpoint_start) do
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table.insert(line.children, 1+i, ll)
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end
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end
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if state.inject.checkpointend then
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for _, ll in ipairs(state.inject.checkpointend) do
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if state.inject.checkpoint_end then
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for _, ll in ipairs(state.inject.checkpoint_end) do
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table.insert(line.children, ll)
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end
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end
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@ -458,8 +458,8 @@ local function parse(state, s, name, source)
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-- build state proxy
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local state_proxy = {
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inject = {
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functionstart = nil, functionend = nil,
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checkpointstart = nil, checkpointend = nil
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function_start = nil, function_end = nil,
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checkpoint_start = nil, checkpoint_end = nil
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},
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aliases = setmetatable({}, { __index = state.aliases }),
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variables = setmetatable({}, { __index = state.aliases }),
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@ -480,9 +480,9 @@ local function parse(state, s, name, source)
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global_state = state
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}
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-- parse injects
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for _, inject in ipairs{"functionstart", "functionend", "checkpointstart", "checkpointend"} do
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for _, inject in ipairs{"function_start", "function_end", "checkpoint_start", "checkpoint_end"} do
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if state.inject[inject] then
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local inject_indented, err = parse_indented(state.inject[inject], nil, "injected "..inject)
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local inject_indented, err = parse_indented(state.inject[inject], nil, "injected "..inject:gsub("_", " "))
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if not inject_indented then return nil, err end
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state_proxy.inject[inject] = inject_indented
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end
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