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Clean implementation of 👁️ and no longer increment 🏁 on checkpoint execution (redundant with 👁️)
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parent
f79e2f5716
commit
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12 changed files with 115 additions and 77 deletions
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@ -397,8 +397,15 @@ local function eval(state, exp)
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local fn = selected_variant.variant
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if fn.type ~= "function" then
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return nil, ("unknown function type %q"):format(fn.type)
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-- checkpoint: no args and resume execution
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-- checkpoint: no args and can resume execution
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elseif fn.subtype == "checkpoint" then
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-- set current checkpoint
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local s, e = set_variable(state, fn.parent_resumable.namespace.."🔖", {
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type = "function reference",
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value = { fn.name }
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})
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if not s then return nil, e end
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-- run checkpoint content, eventually resuming
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local r, e = run(state, fn.child, not paren_call)
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if not r then return nil, e end
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return r
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@ -423,8 +430,6 @@ local function eval(state, exp)
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checkpoint, checkpointe = get_variable(state, fn.namespace.."🔖")
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if not checkpoint then return nil, checkpointe end
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end
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local seen, seene = get_variable(state, fn.namespace.."👁️")
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if not seen then return nil, seene end
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-- execute lua functions
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-- I guess we could technically skip getting & updating the seen and checkpoints vars since they can't be used from Anselme
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-- but it's also kinda fun to known how many time a function was ran
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@ -501,12 +506,6 @@ local function eval(state, exp)
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end
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if not ret then return nil, e end
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end
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-- update function vars
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local s, e = set_variable(state, fn.namespace.."👁️", {
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type = "number",
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value = seen.value + 1
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})
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if not s then return nil, e end
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-- for classes: build resulting object
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if fn.subtype == "class" and ret and ret.type == "nil" then
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ret = {
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