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Rename checkpoint variable, add reached variable for checkpoints
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parent
0171d92352
commit
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8 changed files with 102 additions and 22 deletions
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@ -135,11 +135,11 @@ local function run_line(state, line)
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end
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end
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elseif line.type == "checkpoint" then
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state.variables[line.namespace.."👁️"] = {
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state.variables[line.namespace.."🏁"] = {
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type = "number",
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value = state.variables[line.namespace.."👁️"].value + 1
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value = state.variables[line.namespace.."🏁"].value + 1
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}
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state.variables[line.parent_function.namespace.."🏁"] = {
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state.variables[line.parent_function.namespace.."🔖"] = {
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type = "string",
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value = line.name
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}
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@ -183,11 +183,15 @@ run_block = function(state, block, resume_from_there, i, j)
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type = "number",
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value = state.variables[parent_line.namespace.."👁️"].value + 1
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}
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state.variables[parent_line.namespace.."🏁"] = {
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type = "number",
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value = state.variables[parent_line.namespace.."🏁"].value + 1
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}
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-- don't update checkpoint if an already more precise checkpoint is set
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-- (since we will go up the whole checkpoint hierarchy when resuming from a nested checkpoint)
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local current_checkpoint = state.variables[parent_line.parent_function.namespace.."🏁"].value
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local current_checkpoint = state.variables[parent_line.parent_function.namespace.."🔖"].value
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if not current_checkpoint:match("^"..escape(parent_line.name)) then
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state.variables[parent_line.parent_function.namespace.."🏁"] = {
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state.variables[parent_line.parent_function.namespace.."🔖"] = {
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type = "string",
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value = parent_line.name
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}
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