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Rename checkpoint variable, add reached variable for checkpoints
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8 changed files with 102 additions and 22 deletions
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@ -215,7 +215,7 @@ Functions can return a value using a [return line](#lines-that-can-t-have-childr
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Functions always have the following variables defined in its namespace by default:
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`👁️`: number, number of times the function was executed before
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`🏁`: string, name of last reached checkpoint
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`🔖`: string, name of last reached checkpoint
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* `§`: checkpoint. Followed by an [identifier](#identifiers), then eventually an [alias](#aliases). Define a checkpoint. Also define a new namespace for its children.
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@ -235,7 +235,8 @@ $ inane dialog
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Checkpoints always have the following variable defined in its namespace by default:
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`👁️`: number, number of times the checkpoint was reached or executed before
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`👁️`: number, number of times the checkpoint was executed before
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`🏁`: number, number of times the checkpoint was reached before (including times where it was resumed from and executed)
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* `#`: tag line. Can be followed by an [expression](#expressions); otherwise nil expression is assumed. The results of the [expression](#expressions) will be added to the tags send along with any event sent from its children. Can be nested.
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@ -474,7 +475,7 @@ Hi {player name}!
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Salut {nom du joueur} !
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```
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Variables that are defined automatically by Anselme (`👁️` and `🏁` in checkpoints and functions) can be automatically aliased using `vm:setaliases("👁️alias", "🏁alias")`. See [API](#api-reference).
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Variables that are defined automatically by Anselme (`👁️`, `🔖` and `🏁` in checkpoints and functions) can be automatically aliased using `vm:setaliases("👁️alias", "🔖alias", 🏁alias")`. See [API](#api-reference).
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### Expressions
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